The Happy Legend

The Last
Watt

Climb the dark house, offline.

On the App Store for iPhone and iPad · 39 kr / $2.99, once · no ads, no subscription

Download on the App Store

21:04

The power goes out. The fridge stops humming. The television dies mid-sentence. Somewhere upstairs a lamp gives up with a small, final click.

You do not.

You are the last watt still burning in a very dark house: a bare bulb with two springy legs and a distinctly poor attitude about the whole situation. You have one plan, and it is to get to the roof.

On the way up, dead lamps hang in the dark. Fly past one and it comes back on — and it stays on behind you. By the time you reach the attic you can look down and see exactly how far you have come, one small light at a time.

Two thumbs are one too many

Tilt
Lean the phone and she drifts. The walls stop her.
Tap
One flap upward. It costs a little light.
Hold
Fly. It costs a lot of light.

Your light is the scoreboard

Land clean in the middle of a shelf and you burn brighter. The brighter you burn, the further into the room you can see, and the fuller the music gets. Clip the edge and you go dark, the music thins to a single note, and the house closes in around you.

one shelf aheadthe whole room

There is no number to read. You can see how well you are playing, and you can hear it.

Six floors up

0–300 mThe cellarjam jars, pipes, a bicycle
300–800The living roombook spines, lampshades
800–1500The stairsbannisters, picture frames
1500–2400The atticboxes, suitcases, beams
2400–3000The chimneynothing at all. Keep flapping
3000+The rooftiles, aerials, stars

Water rises from the cellar. The dark crawls up after you in long fingers. And something with green eyes waits at the bottom of the stairs. Everything warns you before it arrives — nothing here kills you out of nowhere.

What is not in it

No ads. Not one.

No in-app purchases, no currency, no loot boxes, no energy bar.

No account, no email, no tracking of any kind.

No internet. The whole game lives on your phone.

You pay once and you own it. That is the entire business model, and it is the reason the game works on a plane, on the underground, in a lift, in a cabin with no signal. Your records are kept on your phone and in your own iCloud, and nowhere else.

Playable in the dark, by everyone

The game gets darker when you play worse — which would make it unplayable for anyone with low vision. So there is a light floor you can switch on, with audio cues that tell you where the next platform is. It turns itself on automatically if you use Increase Contrast or VoiceOver. The penalty stays in the music and the score, never in what you can see.

Three control schemes: tilt, touch, or let the bulb steer itself while you only tap. A game controller or a keyboard works too. Reduce Motion is respected throughout, and obstacles are told apart by shape, not only by colour. Every contrast claim here was measured in code rather than judged by eye.

What we do not claim yet: VoiceOver and Switch Control. The code paths exist and were reviewed line by line, but no blind player and no switch user has tested the game, and those two claims are aimed at the people who can least afford to be misled. They go up here the day someone has actually tried it.

The details

Price
39 kr / $2.99 · one time
Devices
iPhone and iPad
Requires
iOS 17 or later
Internet
Not required
Account
None
Game Center
Optional · the only thing that goes online
A run lasts
about 30 seconds
Status
On the App Store