21:04
The power goes out. The fridge stops humming. The television dies mid-sentence. Somewhere upstairs a lamp gives up with a small, final click.
You do not.
You are the last watt still burning in a very dark house: a bare bulb with two springy legs and a distinctly poor attitude about the whole situation. You have one plan, and it is to get to the roof.
On the way up, dead lamps hang in the dark. Fly past one and it comes back on — and it stays on behind you. By the time you reach the attic you can look down and see exactly how far you have come, one small light at a time.
Two thumbs are one too many
Tilt
Lean the phone and she drifts. The walls stop her.
Tap
One flap upward. It costs a little light.
Hold
Fly. It costs a lot of light.
Your light is the scoreboard
Land clean in the middle of a shelf and you burn brighter. The brighter you burn, the further into the room you can see, and the fuller the music gets. Clip the edge and you go dark, the music thins to a single note, and the house closes in around you.
one shelf aheadthe whole room
There is no number to read. You can see how well you are playing, and you can hear it.
Six floors up
| 0–300 m | The cellar | jam jars, pipes, a bicycle |
| 300–800 | The living room | book spines, lampshades |
| 800–1500 | The stairs | bannisters, picture frames |
| 1500–2400 | The attic | boxes, suitcases, beams |
| 2400–3000 | The chimney | nothing at all. Keep flapping |
| 3000+ | The roof | tiles, aerials, stars |
Water rises from the cellar. The dark crawls up after you in long fingers. And something with green eyes waits at the bottom of the stairs. Everything warns you before it arrives — nothing here kills you out of nowhere.
What is not in it
No ads. Not one.
No in-app purchases, no currency, no loot boxes, no energy bar.
No account, no email, no tracking of any kind.
No internet. The whole game lives on your phone.
You pay once and you own it. That is the entire business model, and it is the reason the game works on a plane, on the underground, in a lift, in a cabin with no signal. Your records are kept on your phone and in your own iCloud, and nowhere else.
Playable in the dark, by everyone
The game gets darker when you play worse — which would make it unplayable for anyone with low vision. So there is a light floor you can switch on, with audio cues that tell you where the next platform is. It turns itself on automatically if you use Increase Contrast or VoiceOver. The penalty stays in the music and the score, never in what you can see.
Three control schemes: tilt, touch, or let the bulb steer itself while you only tap. A game controller or a keyboard works too. Reduce Motion is respected throughout, and obstacles are told apart by shape, not only by colour. Every contrast claim here was measured in code rather than judged by eye.
What we do not claim yet: VoiceOver and Switch Control. The code paths exist and were reviewed line by line, but no blind player and no switch user has tested the game, and those two claims are aimed at the people who can least afford to be misled. They go up here the day someone has actually tried it.
The details
- Price
- 39 kr / $2.99 · one time
- Devices
- iPhone and iPad
- Requires
- iOS 17 or later
- Internet
- Not required
- Account
- None
- Game Center
- Optional · the only thing that goes online
- A run lasts
- about 30 seconds
- Status
- On the App Store